1. 1. Introduction
    1. 1.1. Introduction Limitation
    2. 1.2. Introduction BlueprintType
  2. 2. CppAST
    1. 2.1. libclang
  3. 3. BPGen
    1. 3.1. Enum
    2. 3.2. Struct
    3. 3.3. Class
    4. 3.4. CallbackEventHandler
    5. 3.5. BPGen-TypeConversion
  4. 4. KnownIssueList

Blueprint

蓝图的类型

以文档5.5为例:

https://dev.epicgames.com/documentation/en-us/unreal-engine/blueprint-variables-in-unreal-engine